Charged Attack: The Sniper Rifle does this.The Bus Came Back: His Sniper Rifle is an available weapon in Team Fortress 2 as the Classic.Boom, Headshot!: The ability to zoom in with his sniper rifle makes this his speciality. However, he is weak at close range and has little power in a direct firefight, so he should always try to stay away from close combat as he has a huge advantage over all other classes from a distance, assisting his team by taking down enemies from afar and dealing with key targets.Īrmed with: Crowbar (a Joke Weapon that should be disregarded), Sniper Rifle (the Sniper's bread and butter, and what you will have to become one with to be a effective Sniper), Automatic Rifle (can be pulled out to deal with an ambusher with its high rate of fire and decent damage but uses the same ammo as the Sniper Rifle), Nailgun (Only useful if you're out of rifle bullets or are trying to conserve them), Hand Grenade (useful to taking down an enemy Scout or Spy trying to kill you or as a distraction against a stronger enemy while you run) His legendary Sniper Rifle is capable of headshotting and charging up for strong bodyshots, both of which can be a One-Hit Kill to even the Heavy with a Medic backing him up. Identifiable via his desert camouflage suit, grass camouflage headgear, colored stripes and boots, the Sniper is the one class you never want to be in the sights of. Ranged Emergency Weapon: His Single-Barrel Shotgun, his strongest weapon (for comparison's sake, the Soldier, Pyro, Demoman, Heavy and Medic only have it as a backup weapon).Nail 'Em: Via his Nailgun, which can be pretty effective at taking off a bit of a enemy's health via circle-strafing, although attempting to kill a enemy by yourself with this weapon isn't recommended. #Conkjump team fortress classic how to
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